Company Facebook Fan Page

Company Facebook Fan Page

Company Facebook Fan Page

 

If you’re a business owner, you really need to set up a Fan Page, or else you risk being left behind as more businesses shift to social networks like Facebook. More than 500 million Facebook users are waiting to get impressed by your page as Facebook Fan Pages have become a standard in Social Media.

Features:

– XML driven content ( change coontent without modify the source )
– Flashvars support ( for the location of the XML file )
– Size 500×660
– Text HTML formatting
– Smart scrollbar ( visible only if the content is bigger than the section’s visible limit )
– Nice transitions effects

*3D Banner

– smooth animation
– unlimited images
– unlimited text lines per slide as you need
– you can change background color, alpha value, text color and angle per slide
– 4 modes of displaying text
– position each text field with x and y values
– click-able slides ( jumps to an external page – optional )
– change auto slide interval
– special charactes: ¿ÀÁÂÅÆÇÈËÌÎÏÐÑÒÓÔÙÚÛÝÞßáæçèéêëìíîïðñøúûýþÿ™®©

*Media section

– use as many images you want
– full view image
– nice slide effect

*Contact Section

– add contact information and how people can reach you
– support for HTML formatting
– external links

*News / About Sections

– support for HTML text formatting
– external links
– change text’s background color and alpha

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Lite 3D Gallery

Lite 3D Gallery - ActiveDen Item for Sale 

[ DESCRIPTION ]

This little resizable 3D gallery can be used on any web page or even on a facebook fan page.

[ FEATURES ]

– XML driven content

– FLASHVARS support ( for the location of the XML file )

– unlimited number of images

– unlimited number of categories

– hyperlinks support on images ( opens external urls )

– HTML formatted description if needed

– description supports hyperlinks

– set the minimum and maximum number of slices for the cube

– resizable

– change the color of any graphic or text element

– special character support:¿ÀÁÂÃÄÅÆÇÈÉÊËÌÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýþÿ™®©

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Tiling Background in Actionscript 3.0

He is a quick method fot tiling a background in AS3.0
You ned to have an image in the Library exported to Actionscrip and called image

// set stage proprieties
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;

// creating the bitmapdata instance from library
var _tile:BitmapData = new image(0,0);
// container to draw tiles
var _container:Sprite = new Sprite();

// tile background function
function Tile($e:Event):void
{
_container.graphics.clear();
_container.graphics.beginBitmapFill(_tile);
_container.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
_container.graphics.endFill();

}
//add container to stage
addChild(_container);
//events
stage.addEventListener(Event.RESIZE, Tile);
stage.addEventListener(Event.ENTER_FRAME, Tile)

Papervision3d Sprite3D ( small modification )

Working on a small project in Papervision 3D I found myself in need of a way to have a 3d object that always faces the camera. That’s when I came across Paul Tondeur’s Sprite3D class ( which works great ).

After playing with that class I realized I dont need some of it’s features like loading lots of images and calculating the angle and showing the right image so it gives a 3d impression.

So I’ve made a slight change to this class to have only one image ( also saving some size )

Here’s the code:

package {
/** papervision classes **/
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.core.render.data.RenderSessionData;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;

/**
* creates a plane which is always in front of the camera.
*
* @based on  Paul Tondeur's Sprite3D
*/
public class Sprite3D extends DisplayObject3D
{
private var _plane:Plane = null;		// plane object
private var _material: BitmapMaterial = null;	// texture
private var _firstProject:Boolean = true;	// first time projected
private var toDEGREES :Number = 180/Math.PI;	// degrees

/**
* Create a new Sprite3D object
*
* @param	material	A BitmapMaterial
* @param 	width		Optional width of Sprite3D
* @param	height	        Optional height of Sprite3D
*/

public function Sprite3D(material:BitmapMaterial, width:Number = 250, height:Number = 250)
{
super();
_material = material;
_plane = new Plane(_material, width, height );
addChild(_plane);
}

public override function project( parent : DisplayObject3D,  renderSessionData:RenderSessionData ):Number
{
/**
* First time the sprite3d is projected, it needs to project _plane as well.
* If not, we won't see anything happen as soon as we adjust it's matrix.
* This only accurs the first time and seems like a pv3d bug			 */

if( this._firstProject )
{
_plane.project(this, renderSessionData);
this._firstProject = false;
}

/** Update transformation matrix, when dirty transformations are used */
if( this._transformDirty ) 	updateTransform();
/**	Get rotation matrix of this object and calculate rotation values*/
var m:Matrix3D = this.transform;
var rotation:Number3D = new Number3D();
rotation.x = Math.atan2(-m.n23 , m.n22) * toDEGREES;
rotation.y = Math.atan2(-m.n31 , m.n33) * toDEGREES;
rotation.z = Math.atan2(-m.n12 , m.n22) * toDEGREES;
/** Correct _plane and keep it always in front of the camera */
m = new Matrix3D();
m = m.copy3x3( this.transform );
_plane.transform.calculateInverse( m );
_plane.transform = Matrix3D.multiply3x3( _plane.transform , renderSessionData.camera.transform );
return super.project(parent,renderSessionData);
}

/**
* Returns a DispayObject3D
*/
public function get object3D():DisplayObject3D
{
return this._plane;
}

/**
* Returns the material of the object
*/
public function get mat():BitmapMaterial
{
return this._material;
}
}}

XML Photo Stack

XML Photo Stack

XML Photo Stack

XML Photo Stack

This Image / Photo Stack is perfect for both experienced or casual photographers and artists.

This component can also be used as a portofolio presentation.

Everything is set from an external XML file making it easy to update and maintain.

Key Features

– XML content ( easy to customize and update )
– FlashVars support ( for the location of the XML file )
– Unlimited number of images / photos
– Resizable component ( use any dimmention you need )
– Use as many text lines per slide as you need
– 4 animations for displaying the text
– Position each text field with x and y values
– 3 types of image sliding: horizontal, vertical, random
– Hide navigation arrows when mouse is not over the swf
– Documentation
– Ready to deploy files
– commented OOP code

Other Customizations
– graphical and text elements colors ( through XML )

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